SAN FRANCISCO, CA — In a standout session at the GDC Festival of Gaming on Monday, March 9, 2026, Outersloth — the indie game fund founded by Among Us creator Innersloth — sent a clear message to the industry: “soul” cannot be generated.
Communications Director Victoria Tran and CEO Forest Willard shared the stage to reflect on four years of funding, revealing a striking rejection rate for projects leaning on generative AI. Since the fund's inception in 2022, Outersloth has received roughly 3,400 pitches — and has funded 0% of the ones that relied on generative AI.
No Room for the Robots
Outersloth's filter is notoriously tight even before AI enters the equation. Of the approximately 3,400 submissions received as of February 2026, roughly 50% — or about 1,700 pitches — were rejected immediately at the first review stage. Of those rejected, approximately 30% were classified as GenAI submissions: games where generative AI was not merely a background production tool but a core part of the pitch, the art pipeline, or the gameplay concept itself.
Tran's criteria for what passes that filter is deliberately difficult to operationalize. “I really like a game that has soul,” she told the GDC 2026 audience. “I don't know how to graph that... but we know it when we see it.”
The Submission Funnel
| Stage | Count | Notes |
|---|---|---|
| Total submissions received | ~3,400 | Since fund inception in 2022 through February 2026 |
| Immediately rejected (first pass) | ~1,700 (50%) | Does not advance past initial review |
| GenAI-classified among rejected | ~510 (30% of rejected) | 100% of these declined — no exceptions |
| Developers who secured a deal | ~48 (~1.4%) | Slightly above industry standard; still highly competitive |
| Games fully funded | 24 | $19,161,040 total allocated |
The 1.4% deal rate Tran cited is slightly better than the broader games publishing industry, where unsolicited pitch acceptance rates hover near 1% or below at most mid-tier publishers — but it still means 98.6% of developers who approach Outersloth leave empty-handed.
Sharing the Among Us Wealth
Since its quiet inception in 2022, Outersloth has become one of the most developer-friendly funding vehicles in the indie scene, reinvesting the massive profits from Among Us — the 2018 social deduction game that became a global phenomenon during the pandemic — back into original creative ventures with no corporate overhead.
Innersloth's flagship title has generated hundreds of millions of dollars in revenue and continues earning through cosmetics and seasonal updates. Rather than reinvesting into a second large-scale in-house production, the team chose a distributed model: fund dozens of small games with the same creative ambition Among Us embodied.
The portfolio of funded titles reads like a recent highlight reel of indie breakout success: Venba (2023 narrative cooking game, widely praised for its immigrant family storytelling), Unpacking (the BAFTA-winning zen puzzle game about moving house), and multiple titles featured at Summer Game Fest 2025.
The “Outersloth Contract” Goes Public
In a move toward radical transparency, Outersloth officially published its full standard contract and terms on March 9, 2026 — the same day as the GDC session. The decision was framed directly as a challenge to what Tran and Willard described as “predatory” publishing practices across the broader industry.
By making its contracts public, Outersloth is setting a developer-friendly baseline that other publishers and funds can be measured against — and giving developers a reference point when negotiating with funds that have not disclosed their terms. The move follows a growing industry push for publishing contract transparency that accelerated after several high-profile disputes between developers and mid-tier publishers in 2024–2025.
The Broader AI Tension at GDC 2026
Outersloth's blanket rejection of AI pitches arrives in a week where generative AI's role in game development is the dominant conversation at GDC 2026. Earlier in the week, Sandfall Interactive revealed that Clair Obscur: Expedition 33 — the most awarded game in history — used AI for background asset efficiency, yet was stripped of two Indie Game Awards wins over exactly that controversy. The Indie Game Awards' decision and Outersloth's funding policy are now the two clearest institutional signals in the industry that generative AI usage carries reputational and competitive cost, not just ethical scrutiny.
The distinction Tran draws is not between “AI was used” and “AI was not used” — it is between games where a human creative vision drives every meaningful decision and games where AI is the substitute for that vision. “Soul,” in Outersloth's framework, is not a vibe. It is a functional filter.